The party approached the castle. They had entered the valley and seen a derelict citadel in front of them. It was the obvious way to go. They were not obvious. They were the party of the Inobvious (subtle, inconspicuous or other synonymous adjectives.) The rather brilliant Wizard in the party, a 50 year old elf by the name of Elmo, with the only familiar in the party, a Raven named Mallum, had decided that said raven should check the area. The raven circled around the valley, saw something to the west and went to investigate. He came back and squawked, in a rather annoying and broken voice, “There’s a castle to the west!”

There was always and inobvious route, and these… ‘adventurers’ were the ones destined to take it. Said ‘adventurers’ consisted of; the aforementioned wizard, a dwarven ranger named Skanderbeg, who could fart on command and was, ironically, the stealthiest member of the party. A cavalier whose name I forget, with his trusty animal companion, Greyskull the horse (whom the brilliant Wizard called Eyoor, after another famous donkey). The human fighter, Wonge, whose sword all difficulty 1 monsters were mildly concerned about. Two dwarven clerics, Bran ‘Har and some other guy, who were not very trusting of the wizard and were reasonably sure he was of a neutral-evil alignment, and were reluctant to heal him whenever he got hurt (always, despite his ranged attacks, the melee always seemed to find him). Thesius, another fighter who was rarely mentioned or noticed, truly the most inobvious of the bunch, a feat the rest of the party would’ve held him in high regard for. Had they cared/noticed him. The alchemist, Sparkey, whose trigger happy nature and constant access to incendiary/explosive items meant the entire party gave him a wide berth at all times.  Oh, and the inquisitor. The party of the Inobvious (or POTI). They were headed for the castle to the west, which was, according to Mallum, “kinda smallish and woody.” His perception was exquisite.

“Okay, so when we get to the castle, what’s the plan?” Skanderbeg, strategic as ever.

“BOOM. FIRE. EXPLOSIONS. HHAHAHAHAHAH.” Sparkey’s battle strategies were unchanging.

Now one of the Clerics piped up. “We should send a large party into the castle, ‘peacefully’ and once we’ve gained their trust, launch a sneak attack.”

“We could also send a smaller party round the back of the castle.” Wonge offered.

“That’s not a bad idea.”

“The sentries are facing away from the back!”

“Great!” They were mumbling amongst themselves about strategies and such when they crested a knoll and before them lay the castle. It was surrounded by a wooden palisade, about fifteen feet high made of tree trunks set no more than 6 inches apart. Inside the palisade were three sentry towers in three of the corners, two at the front, one at the back. It was obviously a permanent structure, no temporary war camps here. They made preparations while waiting for night to fall. Skanderbeg and Elmo would go round the back, as they were they had the highest sneak in the party. The rest would enter at front, with the Cavalier as leader (he had the highest diplomacy). From there, Elmo and Skander would distract the sentries with magic and arrows (which can be very distracting if they hit you in the face). Then, with the sentries distracted, the large party inside would fan out and attack any people on the ground, and, by the time any reinforcements arrived, Skander and Elmo would control the towers, and the large party inside would control the courtyard. ‘T was a flawless plan.

“Nothing could possibly go wrong.” Elmo proclaimed.

“You do realise that you have just totally and utterly jinxed us, right?”

“Oh, come on, I’m third level, I can’t perform any effective jinxes yet.”

“Not what I meant.”

When night did eventually fall, the party headed for the gates, while Skander and Elmo went, round to the back.

“Do you have any rope, Elmo.”

Yes, 1 coil.”

“Well, give it to me.”

“NO! I need it to perform rope, trick,  I can cast it on any rope and then a portal into a small plane of existence appears at the top, it can support 8 people and we can use it to hide-out if things get nasty, which is rather appealing to me, since I have 14 hit points and 9 constitution.”

“But If I have it, I can climb the wall, since I have 6 points in climb, and then toss it down to you, who has no points in climb. We’ll reach the top much faster.”




“Fine.” Skanderbeg slowly reached into Elmo’s bag, grabbed the rope and slipped it into his. “You’ll see, you’ll be scrabbling at the wall for 20 minutes until I drop the rope down, then you’ll see. You’ll see that I’m the brains of this operation.”

As the pair approached the fortress from behind an hour before dawn, to be in position for the surprise attack, the ground shakes, and dark figures arise from it, surrounding the two adventurers.



“Don’t worry, my favored school is necromancy, there’s gotta be some cool spell that’ll help us here.” Elmo leafed through his spell book.

“Ah, here we go, necromancy school spells, I have… disrupt undead and touch of fatigue.”

“We’re screwed aren’t we?”


“So, now might be a good job for a rope trick?” Elmo questioned

“No! I need EXP if I’m gonna get arcane archer.”

“Easy for you to say, you’re not a glass cannon!”

“Oh just shut up and cast disrupt undead.”


“Well, are you going to cast it?”

“I think I just failed a concentration check.”

“Godsdam wizard!” With that, Skanderbeg jumped at a zombie and smashed its chest open with his axe. “THAT”S HOW IT’S DONE!” And then got hit in the gut by a zombie. Meanwhile, Mallum was pecking the crap out of a zombies head while it swiped at him ineffectually.

“Hey I think I just completed a concentration che-!“ and then he got hit in the head by a zombie.”

“DISRUPT UNDEAD!” The spell whizzed off and smacked the zombie with a hole in his chest squarely in, what was left of, his torso.

“Skander, I’m on 3 hit points.”

“Yeah, Yeah.”

“Seriously, get back here Skanderbeg. Heal me or at the very least take a few hits for me, you’ve got armor, I don’t” Skander glanced around. The zombies were closing in on them, soon they wouldn’t be able to escape.

“Skander?” Elmo had seen his desperate glance at the thinning gap between the zombies. Skander took one last look at Elmo, and ran, fleeing quickly through the wall of zombies.

“SONOFFAB-! YOU COWARD! Okay, keep it together. I gotta get out a rope trick next turn. I need a concentration check of 16 to cast it.

“Come on, come on, come on… 7?!” The zombies took their turns, closing in on him slowly until only 10 feet remained between them. “Please Please Please Please! Let this concentration check succeed……. He closed his eyes, and threw the die. “17! YESYESYESYES! Thankyou nameless god of concentration checks! Now all I need to do is touch a rope and then climb it to safety.” He groped around in his bag for the rope. It wasn’t there. His turn was over, the zombies closed in. “SKANDERBEG!!!!!!!!!”


Elmo was on the ground, bleeding. He was at -3 hit points, he needed to stabilise. He needed a 13. He rolled the die. 7. He was at -4, he rolled. 9. He was at -5, he rolled. 13! Whew! Stable. He thought.

“Actually, no.”


“Well, you needed to roll a 13 when you were at -3 points, but now you’re at -5, and since the amount you need to roll to stabilise is 10 + the amount of negative hit points you have, you needed to roll a 15.”

Who the hell are you? And why do you want me dead?

“I’m the dungeon master.”


He rolled the die. 13. He was at -6. He rolled the die. 15. He was at -7. He rolled the die. 20.



So, I recently ran the first pathfinder workshop of the year!  I generated 2 groups of adventurers, chose a short encounter with goblins, picked who would DM and run each character out of a hat.

The goal was to shake the players out of their comfort zones and give players a chance to run a short encounter (the 1st goblins encounter from the Rune Lords campaign).  How did it go?  Well as you’d expect, no-one was comfortable… but most gave it a go, and within half an hour the enthusiasm of this creative group took over and fun rolled on!


 Here is a brief write-up of the encounter by one of the players.  It will give you a good idea of the free-form collective story telling that happens around a gaming table.

 The battle really was quite random with our rogue going down to 1 hp and a goblin dodging all of our attacks about 5 times. It was meant to be simple kill the goblins go home, but the dice had other plans first a goblin tried climbing up a cart, about 3 times and only succeeded when one of his friends had been killed. Then there was Darrahl (the other goblin that was still alive) we decided he was a bully from monster high (my clerics school where he was bullied for not being completely orc). He managed to dodge about 5 attacks and put our rogue down to 1 hp. However we still managed to win with the Cleric healing our rogue and defeating the goblins. Overall it was very enjoyable but still can’t wait to get back to Tormon and friends.

  • Raff.

In other news, my group nears the end of the first chapter of the King maker adventure path.  Having just reached 3rd level, they are well placed to confront the Stag Lord and his closest minions in an exciting and deadly encounter.  I hope to write this battle up in the next few posts.

The Stag Lord


It’s no secret that many gamers are keen readers.  Here are a few favorite books recommended by members of the BGSGC.  Enjoy!

In no particular order:

Earth Girl


Jarra is stuck on Earth while the rest of humanity portals around the universe. But can she prove to the norms that she’s more than just an Earth Girl?
2788. Only the handicapped live on Earth. While everyone else portals between worlds, 18-year-old Jarra is among the one in a thousand people born with an immune system that cannot survive on other planets. Sent to Earth at birth to save her life, she has been abandoned by her parents. She can’t travel to other worlds, but she can watch their vids, and she knows all the jokes they make. She’s an ‘ape’, a ‘throwback’, but this is one ape girl who won’t give in.


The Black Prism


Gavin Guile is the Prism, the most powerful man in the world. He is high priest and emperor, a man whose power, wit, and charm are all that preserves a tenuous peace. But Prisms never last, and Guile knows exactly how long he has left to live: Five years to achieve five impossible goals.  But when Guile discovers he has a son, born in a far kingdom after the war that put him in power, he must decide how much he’s willing to pay to protect a secret that could tear his world apart.

– Goodreads

Daughter of the Empire


Magic and murder engulf the realm of Kelewan.  Fierce warlords ignite a bitter blood feud to enslave the empire of Tsuranuanni. While in the opulent Imperial courts, assassins and spy-master plot cunning and devious intrigues against the rightful heir.  Now Mara, a young, untested Ruling lady, is called upon to lead her people in a heroic struggle for survival. But first she must rally an army of rebel warriors, form a pact with the alien cho-ja, and marry the son of a hated enemy. Only then can Mara face her most dangerous foe of all–in his own impregnable stronghold.

– Goodreads

Name of the Wind


Told in Kvothe’s own voice, this is the tale of the magically gifted young man who grows to be the most notorious wizard his world has ever seen.  The intimate narrative of his childhood in a troupe of traveling players, his years spent as a near-feral orphan in a crime-ridden city, his daringly brazen yet successful bid to enter a legendary school of magic, and his life as a fugitive after the murder of a king form a gripping coming-of-age story unrivaled in recent literature.

– Goodreads

Deltora Quest


For the first time, the eight books of the internationally bestselling fantasy series are brought together in one action-packed volume!  For centuries, the evil Shadow Lord has been plotting to invade Deltora and enslave its people. All that stands in his way is the magic Belt of Deltora with its seven gems of great and mysterious power. Now, Leif, Barda, and Jasmine must unite to find the seven gems and save Deltora from an eternity of darkness.

– Goodreads

The Day of the Triffids


Bill Masen, bandages over his wounded eyes, misses the most spectacular meteorite shower England has ever seen. Removing his bandages the next morning, he finds masses of sightless people wandering the city. He soon meets Josella, another lucky person who has retained her sight, and together they leave the city, aware that the safe, familiar world they knew a mere twenty-four hours before is gone forever.

– Goodreads

The Game of Thrones


Summers span decades. Winter can last a lifetime. And the struggle for the Iron Throne has begun.  As Warden of the north, Lord Eddard Stark counts it a curse when King Robert bestows on him the office of the Hand. His honor weighs him down at court where a true man does what he will, not what he must … and a dead enemy is a thing of beauty.  The old gods have no power in the south, Stark’s family is split and there is treachery at court. Worse, the vengeance-mad heir of the deposed Dragon King has grown to maturity in exile in the Free Cities. He claims the Iron Throne.

– Goodreads

Skullduggery Pleasant


Meet Skulduggery Pleasant. Sure, he may lose his head now and again (in fact, he won his current skull in a poker match), but he is much more than he appears to be—which is good, considering that he is, basically, a skeleton. Skulduggery may be long dead, but he is also a mage who dodged the grave so that he could save the world from an ancient evil. But to defeat it, he’ll need the help of a new partner: a not so innocent twelve-year-old girl named Stephanie. That’s right, they’re the heroes.

– Goodreads



At Crydee, a frontier outpost in the tranquil Kingdom of the Isles, an orphan boy, Pug, is apprenticed to a master magician – and the destinies of two worlds are changed forever.  Suddenly the peace of the Kingdom is destroyed as mysterious alien invaders swarm the land. Pug is swept up into the conflict but for him and his warrior friend, Tomas, an odyssey into the unknown has only just begun.  Tomas will inherit a legacy of savage power from an ancient civilization. Pug’s destiny is to lead him through a rift in the fabric of space and time to the mastery of the unimaginable powers of a strange new magic.

– Goodreads

Z for Zachariah


A gripping, thought-provoking story about life after a nuclear holocaust, by a Newbery Medalist.  Ann Burden is sixteen years old and completely alone. The world as she once knew it is gone, ravaged by a nuclear war that has taken everyone from her. For the past year, she has lived in a remote valley with no evidence of any other survivors.  But the smoke from a distant campfire shatters Ann’s solitude. Someone else is still alive and making his way toward the valley. Who is this man? What does he want? Can he be trusted? Both excited and terrified, Ann soon realizes there may be worse things than being the last person on Earth.

– Goodreads

Department 19


Jamie Carpenter’s life will never be the same. His father is dead, his mother is missing, and he was just rescued by an enormous man named Frankenstein. Jamie is brought to Department 19, where he is pulled into a secret organization responsible for policing the supernatural, founded more than a century ago by Abraham Van Helsing and the other survivors of Dracula. Aided by Frankenstein’s monster, a beautiful vampire girl with her own agenda, and the members of the agency, Jamie must attempt to save his mother from a terrifyingly powerful vampire.

– Goodreads



In the blink of an eye, everyone disappears. Gone. Except for the young.  There are teens, but not one single adult. Just as suddenly, there are no phones, no internet, no television. No way to get help. And no way to figure out what’s happened.  Hunger threatens. Bullies rule. A sinister creature lurks. Animals are mutating. And the teens themselves are changing, developing new talents—unimaginable, dangerous, deadly powers—that grow stronger by the day. It’s a terrifying new world. Sides are being chosen, a fight is shaping up. Townies against rich kids. Bullies against the weak. Powerful against powerless. And time is running out: On your birthday, you disappear just like everyone else.

– Goodreads

Ranger’s Apprentice


They have always scared him in the past — the Rangers, with their dark cloaks and shadowy ways. The villagers believe the Rangers practice magic that makes them invisible to ordinary people. And now 15-year-old Will, always small for his age, has been chosen as a Ranger’s apprentice. What he doesn’t yet realize is that the Rangers are the protectors of the kingdom. Highly trained in the skills of battle and surveillance, they fight the battles before the battles reach the people. And as Will is about to learn, there is a large battle brewing. The exiled Morgarath, Lord of the Mountains of Rain and Night, is gathering his forces for an attack on the kingdom. This time, he will not be denied.

– Goodreads

Doctor Who


A series spanning several decades here is a review for one of the newer stories.  Mickey is startled to find a statue of Rose in a museum – a statue that is 2,000 years old. The Doctor realizes that this means the TARDIS will shortly take them to Ancient Rome, but when it does, he and Rose soon have more on their minds than sculpture. While the Doctor searches for a missing boy, Rose befriends a girl who claims to know the future. But then the Doctor stumbles on the hideous truth behind the statue of Rose – and Rose herself learns that you have to be very careful what you wish for.

– Goodreads

Storm Front


Harry Dresden — Wizard Lost items found. Paranormal Investigations. Consulting. Advice. Reasonable Rates. No Love Potions, Endless Purses, or Other Entertainment.  Harry Dresden is the best at what he does. Well, technically, he’s the only at what he does. So when the Chicago P.D. has a case that transcends mortal creativity or capability, they come to him for answers. For the “everyday” world is actually full of strange and magical things — and most of them don’t play well with humans. That’s where Harry comes in. Takes a wizard to catch a — well, whatever. There’s just one problem. Business, to put it mildly, stinks. So when the police bring him in to consult on a grisly double murder committed with black magic, Harry’s seeing dollar signs. But where there’s black magic, there’s a black mage behind it. And now that mage knows Harry’s name. And that’s when things start to get… interesting. Magic. It can get a guy killed.

– Goodreads

Rocket Raccoon & Groot steal the galaxy


Marvel’s first original prose novel, featuring the stars of Guardians of the Galaxy! These are not the Avengers or the Fantastic Four -in fact, they’re barely even famous – but Rocket Raccoon and the faithful Groot are the baddest heroes in the cosmos, and they’re on the run across the Marvel Universe! During a spaceport brawl, the infamous pair rescues an android Recorder from a pack of alien Badoons. Everyone in the galaxy, however, including the ruthless Kree Empire and the stalwart Nova Corps, seems to want that Recorder, who’ about as sane as a sandwich with no mustard. Join Rocket and Groot on a free-for-all across the stars while they try to save all of existence again!

– Goodreads

The Eye of Minds


Set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams . . . and your worst nightmares.  Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with               Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?

– Goodreads



In Beatrice Prior’s dystopian Chicago world, society is divided into five factions, each dedicated to the cultivation of a particular virtue—Candor (the honest), Abnegation (the selfless), Dauntless (the brave), Amity (the peaceful), and Erudite (the intelligent). On an appointed day of every year, all sixteen-year-olds must select the faction to which they will devote the rest of their lives. For Beatrice, the decision is between staying with her family and being who she really is—she can’t have both. So she makes a choice that surprises everyone, including herself.

– Goodreads



Sent to a boarding school in Ancelstierre as a young child, Sabriel has had little experience with the random power of Free Magic or the Dead who refuse to stay dead in the Old Kingdom. But during her final semester, her father, the Abhorsen, goes missing, and Sabriel knows she must enter the Old Kingdom to find him.  With Sabriel, the first installment in the Abhorsen trilogy, Garth Nix exploded onto the fantasy scene as a rising star, in a novel that takes readers to a world where the line between the living and the dead isn’t always clear—and sometimes disappears altogether.

– Goodreads

Hi guys just an update to say thanks for a great board games party at the end of Term.  Heaps of games were thrown into the mix, including Drizzt, Risk, Munchkin, Settlers of Catan, and The Walking Dead!  Awesome!  Civilizations rose and fell and many pizza’s lost their lives.  Thanks again guys, hope to do it again at the end of the year.

4-55A663EB-508049-480  4-7DC5FB77-411941-480

Also I bought this – product_80325


After a bruising final battle with a Korpru Cleric and his huge napalm breathing mate, a battle that left the Wizard a drooling shell of a man, and very nearly killed everyone else about 3 times, the desperate intervention by the Favoured Soul and liberal use of healing potions kept everyone above 0 Hp…most of the time.  Our battered, burnt and bleeding companions flee to the surface, only hours ahead of the flood they have unleashed on the city.

From there they heal the Wizard and Teleport back to Farshore, and are greeted by Lavinia who informs them that Jakara, the Olman guy they released from the Troglodyte village early in the last adventure,  is recovering in the town’s chapel being cared for by the priest.  He hands over a scroll with a message from Noltus Innersol to the head of his order, Kera Gosalar, in Sasserine.  The letter states that he is leading a group Pelor followers to the central plateau of the Isle of Dread to investigate a reawakened evil.

The gang level up, use Teleport spells to travel back to Sasserine to deliver the message and spend most of their hard-earned plunder, on a fairly epic spending spree.

So having spent several fortunes on shiny new toys, the party return to the Dreaded Isle to continue the fight against baddies with scary black pearls that when activated  turn everything around into crazy, feral, zombie thingies.

See this old post: https://strategicgamesbgs.wordpress.com/2010/07/20/cohen-speaks-starting-the-bullywug-gambit/  to see why that’s important.

Using the handy-dandy Teleport Spell a couple more times our heroic heroes travel to the top of the plateau and begin the process of finding the Cleric and his followers.  After a day of wandering about and finding a hidden trail, they end up near an area of wetlands, they are challenged, and soon greeted by a number of Lizard folk who turn out to be followers of Pelor, each wearing the god’s holy symbol openly.  The group is eventually welcomed into the camp but are told that Noltus is on patrol, and should have been back by now.

Low and behold the next morning the cleric and the rest of his followers return, battered but alive.  Noltus and the rest of the patrol are greeted and introduced to the new comers, Noltus asks about their adventures and shares his group’s experiences in turn.   After a while however, Harok notices that although all of the returned warriors appear normal, none of the lizard folk wear Pelor’s symbol…

Well, I pick up this account of our intrepid troupe as they near the end of the adventure “The Lightless Depths”.  The 6th adventure in the savage tides adventure path, everyone is now 11th level.  Also, I am sad to say, the last of my original players finished year 12 last year (2012).  So now the entire party is made up of players who only know the Savage Tides adventure path via this blog, and the occasional rambling anecdote by me.  Which when I come to think of it are kinda the same thing…  To those players who started this story, and So many other stories, with me my thanks, you are missed.  Your madcap exploits will live on in the memories of those of us who remember.  Your Triumphs and Epic Fails will live on in SGC mythology.  You know who you are. 🙂

Over the last few weeks a large influx of new players has seen the party line up change dramatically   Slightly too many, but that’s cool I’m used to it and everyone seems to be having fun.  Briefly, after almost a week of game time, travelling through the underdark of the Isle of Dread. During their travels they faced many dangers, including diseased fanatical Troglodytes, townships guarded by Umberhulks, Elder black puddings, giant insect thingies.  Finally come to a huge subterranean city that looks like a huge coral reef that has been deprived of water for centuries.

The cavern is lit be 3 pillars of purple flame that sickens anyone who approaches.  While marching through the alien cityscape through a miasma you would have trouble carving with a +3 Holy Avenger, the party is surprised by a couple of puddles that suddenly animate and start whomping our heroes like a willow…made of not quite right water…okay bad analogy, but I couldn’t resist the alliteration. 😛  Harok, a Half Orc fighter wielding a Goliath Maul [Anvil on a Stick] sets about making a splash, but gets as good as he gives, finishing the battle on only 3 HP.  One of the animated puddles (constructs of some kind) creates a Wall of Ice, cutting Harok and a couple of others off from the rest of the abnormally large party.  The Favoured Soul, Smitty uses Stone Shape to carve a passage around the Ice Wall through a building.  The rest of the party slowly make their way through the passage.  Soon the tide turns and the puddles are overwhelmed.

The City, as mentioned is weird and icky. As our heroes travel the length of it they are startled by howls and screams, turns out this is the buildings themselves giving vent to their agony.  A purple worm is found pinned by a building that is apparently eating it. and the Whole group is buried in an avalanche of rotting flesh as a building collapses on them.  A group of Korpru and their Troglodyte slaves are destroyed when the Wizard, who managed to teleported out of the gunk, surprised them with a Fireball.

More of this in coming weeks.

Stick a fork in it Farshore is finally done! 

Jax flies out and using a clever combination of invisibility, dimension hop, and shatter manages to disable the ballista and long-boat winches on a  couple of the pirates’ ships as they approach.

Honeydew instructs his Zombie Elasmosaurus, picked up while repairing the Sea Wyvern, to smash one of the ships to toothpick sized splinters.  Which it does, while half of the crew fire volley after volley of crossbow bolts into its rotting hide, as the other half of the crew evacuate via the remaining longboats. 

The rest of the party awaits the pirates on the docks.  Make short work of the first couple of longboat loads, but are soon overwhelmed.  The party retreats in poor form to the barricade to help the defenders for a while.  All goes well untill Fireballs start to fall from a Yuanti Sorcerer aboard one of the attacking ships.  Frostia decides to fly out there and do something about it.  So, invisible, and protected from fire, The party’s sorcerer proceeds to wreak havoc among the enemy with lightning bolts, killing one of the Yuanti’s henchmen, a few crew members left to man the ballista, badly wounding everyone else.  The enemy sorcerer, responds first with a fire ball which, of course, does negligible damage then with a Lightning bolt of his own, as his henchmen plug a couple of arrows into Frostia.  On 1 Hp she heals up a bit a heads back for reinforcements.  The arcane archer agrees to go back with Frostia and make short work of those attackers left on that ship. 

 Vathus Vanderboran releases his Vrocks, who drop behind the defenders’ lines and attempt to summon some extra Vrocks as reinforcements, the attempt fails so they shrug and rip into the rear of the defenders.  Our heroes move to engage this new threat, but quickly learn that most of their weapons are useless.  However, both the Paladin and the Rogue have holy weapons, and the Paladin starts to dish out some righteous pain.  

Used to look like this…


Now looks like this…


After the Vrocks have been dealt with, Lavinia’s brother, Vanthus, turns up and tries to convince Lavinia to surrender, when she refuses he uses a spell like ability  Dominate, which Lavinia laughs off. A bit miffed he then uses Mass Suggestion to challenge members of the party to drop weapons and armour and fight him man to man.  Two of out heroes succumb to this mental attack and begin to disarm!

Cleric, honeydew, casts Airwalk to get closer to the flying enemy.  Vanderboran tries one last time Suggest to, the arcane archer that a group of beleaguered defenders need help.  The archer resists once more and continues to fire.  Vanthus flies in closer and attacks with Fear spell effect.  No effect.  Outraged The fiendish captain prepares to attack with melee weapons.

Fortunately at this point the cleric casts Dismissal.  Vanderboran, who is now a half-demon, presumably through some dark ritual, fails to resist the divine magic and is cast into one of the Lower Hells.  His new home plane!  Hah!  So instead of being a Half-Demon on the material plane he is a Half-Human on the demonic plane.  He is in for a Very bad time!  Plus I get to play with a reoccurring villain! 🙂

A little anticlimactic, completely legit however.  This adventure took Much longer than it should have.  Mainly because we kept trying to play the final invasion scene with a kind of squad system….  This did not work out well at all!  Sorry guys, thought it might be cool, but live and learn 0_0.