Posts Tagged ‘13th Level Adventure’


After a bruising final battle with a Korpru Cleric and his huge napalm breathing mate, a battle that left the Wizard a drooling shell of a man, and very nearly killed everyone else about 3 times, the desperate intervention by the Favoured Soul and liberal use of healing potions kept everyone above 0 Hp…most of the time.  Our battered, burnt and bleeding companions flee to the surface, only hours ahead of the flood they have unleashed on the city.

From there they heal the Wizard and Teleport back to Farshore, and are greeted by Lavinia who informs them that Jakara, the Olman guy they released from the Troglodyte village early in the last adventure,  is recovering in the town’s chapel being cared for by the priest.  He hands over a scroll with a message from Noltus Innersol to the head of his order, Kera Gosalar, in Sasserine.  The letter states that he is leading a group Pelor followers to the central plateau of the Isle of Dread to investigate a reawakened evil.

The gang level up, use Teleport spells to travel back to Sasserine to deliver the message and spend most of their hard-earned plunder, on a fairly epic spending spree.

So having spent several fortunes on shiny new toys, the party return to the Dreaded Isle to continue the fight against baddies with scary black pearls that when activated  turn everything around into crazy, feral, zombie thingies.

See this old post: https://strategicgamesbgs.wordpress.com/2010/07/20/cohen-speaks-starting-the-bullywug-gambit/  to see why that’s important.

Using the handy-dandy Teleport Spell a couple more times our heroic heroes travel to the top of the plateau and begin the process of finding the Cleric and his followers.  After a day of wandering about and finding a hidden trail, they end up near an area of wetlands, they are challenged, and soon greeted by a number of Lizard folk who turn out to be followers of Pelor, each wearing the god’s holy symbol openly.  The group is eventually welcomed into the camp but are told that Noltus is on patrol, and should have been back by now.

Low and behold the next morning the cleric and the rest of his followers return, battered but alive.  Noltus and the rest of the patrol are greeted and introduced to the new comers, Noltus asks about their adventures and shares his group’s experiences in turn.   After a while however, Harok notices that although all of the returned warriors appear normal, none of the lizard folk wear Pelor’s symbol…


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