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Posts Tagged ‘Korpru’

Well, I pick up this account of our intrepid troupe as they near the end of the adventure “The Lightless Depths”.  The 6th adventure in the savage tides adventure path, everyone is now 11th level.  Also, I am sad to say, the last of my original players finished year 12 last year (2012).  So now the entire party is made up of players who only know the Savage Tides adventure path via this blog, and the occasional rambling anecdote by me.  Which when I come to think of it are kinda the same thing…  To those players who started this story, and So many other stories, with me my thanks, you are missed.  Your madcap exploits will live on in the memories of those of us who remember.  Your Triumphs and Epic Fails will live on in SGC mythology.  You know who you are. 🙂

Over the last few weeks a large influx of new players has seen the party line up change dramatically   Slightly too many, but that’s cool I’m used to it and everyone seems to be having fun.  Briefly, after almost a week of game time, travelling through the underdark of the Isle of Dread. During their travels they faced many dangers, including diseased fanatical Troglodytes, townships guarded by Umberhulks, Elder black puddings, giant insect thingies.  Finally come to a huge subterranean city that looks like a huge coral reef that has been deprived of water for centuries.

The cavern is lit be 3 pillars of purple flame that sickens anyone who approaches.  While marching through the alien cityscape through a miasma you would have trouble carving with a +3 Holy Avenger, the party is surprised by a couple of puddles that suddenly animate and start whomping our heroes like a willow…made of not quite right water…okay bad analogy, but I couldn’t resist the alliteration. 😛  Harok, a Half Orc fighter wielding a Goliath Maul [Anvil on a Stick] sets about making a splash, but gets as good as he gives, finishing the battle on only 3 HP.  One of the animated puddles (constructs of some kind) creates a Wall of Ice, cutting Harok and a couple of others off from the rest of the abnormally large party.  The Favoured Soul, Smitty uses Stone Shape to carve a passage around the Ice Wall through a building.  The rest of the party slowly make their way through the passage.  Soon the tide turns and the puddles are overwhelmed.

The City, as mentioned is weird and icky. As our heroes travel the length of it they are startled by howls and screams, turns out this is the buildings themselves giving vent to their agony.  A purple worm is found pinned by a building that is apparently eating it. and the Whole group is buried in an avalanche of rotting flesh as a building collapses on them.  A group of Korpru and their Troglodyte slaves are destroyed when the Wizard, who managed to teleported out of the gunk, surprised them with a Fireball.

More of this in coming weeks.

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Okay, I’m not going to try for a detailed account of every session that has gone since my last update.  Suffice to say the party slew the orangutan demons, rescued Ural Fural, and eventually made it to Farshore.  Just in time to help beat off a Pirate raid.  Lucky!  A captive pirate called Lefty reveals that a Much larger group of Pirates called the Crimson brotherhood is on its way to take Farshore for their own use.  The residents of Farshore have about 2 months to prepare. 

What follows is an intensive program of upgrades to Farshore’s defenses, new towers, a ditch and spikes arrangement around the town, the training and recruitment of extra militia, and arming the general population.  Politically, the hero’s throw their weight behind Lavinia for Mayor, and seek to secure alliances with the Native Olmans and a lemur like people called Phanatons who inhabit the treetops…YUB! YUB!  While doing these things they also secure several powerful Magical items (weapons, armour etc), and return the Gold Bat Statuette that they picked up in the ruins on the way to farshore to the volcano god of the Olmans, who is cranky about its theft and was acting out a bit, you know, spewing ash, earthquakes, that sort of thing.  They also retrieve a cache of beautiful Masterwork weapons from an abandoned Rakasta temple, helping to arm the defenders with some quality weapons.  All in all the preparations for the defense of Farshore have progressed well. 

The party at this time, is attempting to re-float the stricken Sea Wyvern, and get back her back to Farshore in time for the assault.  The timeline says they are cutting things close, however they have taken a ship full of materials,  two work parties  2 skilled carpenters and 2 spell casters with wood shaping spells at their disposal, so they should manage it. 

The group leave the Blue Nixie anchored offshore and take a skiff over to the wreck to scout, and assess the damage to the Sea Wyvern.  As they approach the shore, a huge head breaches the water and munches on the Cleric.  A knowledge nature check reveals this is an Elasmosaurus, (think the Loc Ness monster), a big one. 

The Druid, Percy jumps in to the water and wild shapes into a large shark, as the (new) rogue, Iron Hand, (or is that Iron Head), makes a huge leap from the boat and jams his new Tiger claw/spiked gauntlet into the long smooth neck  and hangs on for dear life.  The Paladin fires his crossbow and wonder of wonders makes a crit. doing over 20 hp damage.  The (new) Dragon Shaman taking advantage of his water breathing ability straps on his shield, draws his flaming long sword and steps over the side into the 10ft deep water that lies between the sandbar the Sea Wyvern is stuck on, and the shore. In his full plate he sinks like a stone.    

The highlight of this session for me though, was Jax’s (Duskblade/Rogue) awesome first move.  Jax dimension hops to just above the dinosaur’s head in an attempt to strike from above with a combined sneak attack/channeled spell, and if he hadn’t rolled a 1 on his attack it would have been awesome.  Instead, it was a spectacular Fail and a bloody good laugh.

Druid changes to a smaller Elasmosaurus and begins a call lightning spell, dinosaur bites the dragon shaman,as he returns the favor from the sea floor.  The Paladin leans out of the boat and stabs the dinosaur as it passes under the boat, and the new Dwarven Cleric (a longbow wielding dwarf called Honydew…Yes I know, a little fey) gets one shot off and them he too plunges into the water.  So we have half the party standing around on the bottom holding their collective breaths, they make their way, slowly to the sand bar where the Sea Wyvern rests.  Since its high tide this brings them to about waist deep water, or shoulder deep in the case of the dwarf.  A Call Lightning spell goes off and it’s not from the party’s druid.  The bolt smacks into the Paladin but does negligible damage.  Small dinosaur Druid releases his Call Lightning Storm spell and finishes off the larger Elasmosaurus.  In the shadows of one of the large holes in the hull of the Sea Wyvern, the Dragon Shaman spots a weird creature, all green and squid…y, who appears to be directing the storm/lightning blasts.  He responds by bathing the creature, and the side of the Sea Wyvern in flame with his breath weapon, a cone of fire.  Now that the true opponent has been spotted everyone has started to wail on it.  Except Jax, who came to the sandbar on the wrong side of the wreck has decided not to do any more swimming in half plate and instead,  just blows a hole in the side of the Sea Wyvern, and makes his way through to where the battle rages.

 What’s one more hole… right?

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